=========================================================================== Archive Maintainer : This thing is really big. Over 50mb big. My bad. Update to : Latest SVN GZDoom version Advanced engine needed : GZDoom Primary purpose : Single play =========================================================================== Title : Winter's Fury Filename : winterfy Release date : 7/12/12 Author : Pyroscourge (Starscream) Email Address : brawl77@gmail.com Misc. Author Info : Look, I make maps and they just do the lagging thing themselves. I had nothing to do with it! Description : Winter's Fury! This is a 14 map mod for GZDoom, split into 3 parts. The maps have rather fast paced action with some scripted sequences and boss fights. If the levels seem a bit difficult, there is 4 different skill levels (Not including a NIGHTMARE equivalent...) for you to choose from. The levels are rather short, but hopefully entertaining, if not atmospheric and laggy. There is also some little pointers in the mod to teach you about certain aspects throughout the levels. This mod also features replacements for all the weapons, making some faster and others more dangerous. Not only will there be these weapons, there is a whole new set of demons that have taken the "Icy" look. The mod also has a backstory, which is progressed in the mod itself through cinematics. Here is a bit of the story here: ~~~~~~~~~~~~~~~~~~~~~~~~ A few years have passed since the first Demon invasion (Doom1 and Doom2). The UAC is on constant watch for activity of demons on earth and mars. The UAC have been completely paranoid that more demons could come at any moment, and are researching new technology to stem the invasion forces, such as the Ion Cannon on Cybergaze 2.1x, or even the Hellfire Fuel at the Insanity's Edge Mining Complex, not to mention their other secret projects that you, Sergeant Major Elliott Morse, shouldn't know about. You are a part of one of a vast amount of Specialist teams, know as the T.A.O (Tactical Assault Operations), designed to find and hunt down remaining demons on earth.The latest signal has come from Siberia, inside a mountain named Mt. Baphomet, where ironically, the remains of Baphomet are sealed in a vault far below the mountain. Within and around the mountains perimeter are hundreds of Pre-Demon war facilities that the UAC took as their own during the first war against the demons. All information about the base has been classified since. A minor team was sent to deal with this signals inconvenience. That team never returned. Now, the UAC are beginning to panic. However, they have no wish for the T.A.O to clean this mess up for them... Fortunately, the T.A.O can go right over their heads on this one. Currently commanded by Colonel Andrew Luke, this team makes no mistakes. You are part of this team, after showing outstanding skill in all areas. You didn't think you were that good. The leader of Alpha squad in your team, and friend from the Demon War, Corporal Markus Dirnberger, believes that the UAC did genetic experiments on demons here. You also owe him 17 dollars. You think he is crazy, but with the UAC, you can never know. The T.A.O all know from first hand experience, that the UAC always lie. For our mission, they want us to go in, find the problem, terminate it, and get out. Simple, huh? The general expects us to follow these orders exactly. Yet what the UAC actually have done here has saved the lives of millions... ...But now has condemned the life of your team, and possibly the rest of the earth to the demons. Or something much worse. Additional Credits to : Maelstrom has been a major help throughout the good 4 years of work. Give yourself a pat on the back. There is a full list of credits in the game after you win, and I am too busy to put them in here. I DON'T WANT TO GO TO SCHOOL TODAY MOM. =========================================================================== * What is included * New levels : 14 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : FPS drops. Other files required : None * Play Information * Game : Doom 2 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Just capping on 4 years now. Editor(s) used : Doom Builder, Doom Builder 2, SlumpEd, XWE, MSPaint, Gimp... etc. Known Bugs : Every now and then wierd things can happen when you win boss fights. If something looks incredibly wrong for a large amount of time just load and try again. Sorry. :( Also, cheating through levels can screw up an awful lot of scripts. You have been warned. Oh, and lag. May Not Run With... : Zandronum, Zdoom, Eternity, Doom 95.exe... JUST USE GZDOOM * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: Zdoom Forums and Doomworld Forums currently.